Real-Time Optimisation for Online Learning in Auctions
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Abstract (arXiv)
In display advertising, a small group of sellers and bidders face each other in up to 10 12 auctions a day. In this context, revenue maximisation via monopoly price learning is a high-value problem for sellers. By nature, these auctions are online and produce a very high frequency stream of data. This results in a computational strain that requires algorithms be real-time. Unfortunately, existing methods inherited from the batch setting suffer O(√ t) time/memory complexity at each update, prohibiting their use. In this paper, we provide the first algorithm for online learning of monopoly prices in online auctions whose update is constant in time and memory.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Oct 2020.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 0; 2025: 0; 2026: 2.
3 papers.
- 2022Double Auctions with Two-sided Bandit Feedbackcited by 0
- 2026Mean-based algorithms: A lower bound and regretcited by 0
- 2026AdCoEvo: A Co-Evolving Multi-Agent Advertising Delivery Systemcited by 0
- 2026AdCoEvo: A Co-Evolving Multi-Agent Advertising Delivery System14 Oct 2026
- 2026Mean-based algorithms: A lower bound and regret3 Jun 2026
- 2022Double Auctions with Two-sided Bandit Feedback13 Aug 2022