mlsanityData to 7 Oct 2026

Supervised Seeded Iterated Learning for Interactive Language Learning

arXiv 2010.02975 ↗First posted 6 Oct 2020cs.CLcited by 7

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Abstract (arXiv)

Language drift has been one of the major obstacles to train language models through interaction. When word-based conversational agents are trained towards completing a task, they tend to invent their language rather than leveraging natural language. In recent literature, two general methods partially counter this phenomenon: Supervised Selfplay (S2P) and Seeded Iterated Learning (SIL). While S2P jointly trains interactive and supervised losses to counter the drift, SIL changes the training dynamics to prevent language drift from occurring. In this paper, we first highlight their respective weaknesses, i.e., late-stage training collapses and higher negative likelihood when evaluated on human corpus. Given these observations, we introduce Supervised Seeded Iterated Learning to combine both methods to minimize their respective weaknesses. We then show the effectiveness of algo in the language-drift translation game.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Oct 2020.

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Citing papers per year: 2021: 3; 2022: 0; 2023: 2; 2024: 1; 2025: 1.

7 papers.