A Feasibility-Driven Approach to Control-Limited DDP
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Abstract (arXiv)
Differential dynamic programming (DDP) is a direct single shooting method for trajectory optimization. Its efficiency derives from the exploitation of temporal structure (inherent to optimal control problems) and explicit roll-out/integration of the system dynamics. However, it suffers from numerical instability and, when compared to direct multiple shooting methods, it has limited initialization options (allows initialization of controls, but not of states) and lacks proper handling of control constraints. In this work, we tackle these issues with a feasibility-driven approach that regulates the dynamic feasibility during the numerical optimization and ensures control limits. Our feasibility search emulates the numerical resolution of a direct multiple shooting problem with only dynamics constraints. We show that our approach (named BOX-FDDP) has better numerical convergence than BOX-DDP+ (a single shooting method), and that its convergence rate and runtime performance are competitive with state-of-the-art direct transcription formulations solved using the interior point and active set algorithms available in KNITRO. We further show that BOX-FDDP decreases the dynamic feasibility error monotonically--as in state-of-the-art nonlinear programming algorithms. We demonstrate the benefits of our approach by generating complex and athletic motions for quadruped and humanoid robots. Finally, we highlight that BOX-FDDP is suitable for model predictive control in legged robots.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Oct 2020.
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Citing papers per year: 2022: 2; 2023: 0; 2024: 1; 2025: 2; 2026: 1.
6 papers.
- 2025AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Controlcited by 47
- 2022CACTO: Continuous Actor-Critic with Trajectory Optimization -- Towards global optimalitycited by 6
- 2024Gaitor: Learning a Unified Representation Across Gaits for Real-World Quadruped Locomotioncited by 6
- 2022VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representationcited by 2
- 2026ODYN: An All-Shifted Non-Interior-Point Method for Quadratic Programming in Robotics and AIcited by 1
- 2025Learning and Optimization with 3D Orientationscited by 0
- 2026ODYN: An All-Shifted Non-Interior-Point Method for Quadratic Programming in Robotics and AI17 Feb 2026
- 2025Learning and Optimization with 3D Orientations21 Sep 2025
- 2025AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control6 May 2025
- 2024Gaitor: Learning a Unified Representation Across Gaits for Real-World Quadruped Locomotion29 May 2024
- 2022CACTO: Continuous Actor-Critic with Trajectory Optimization -- Towards global optimality12 Nov 2022
- 2022VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation2 May 2022