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Bandit Learning in Convex Non-Strictly Monotone Games

arXiv 2009.04258 ↗First posted 8 Sep 2020math.OCcited by 1

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Abstract (arXiv)

We address learning Nash equilibria in convex games under the payoff information setting. We consider the case in which the game pseudo-gradient is monotone but not necessarily strictly monotone. This relaxation of strict monotonicity enables application of learning algorithms to a larger class of games, such as, for example, a zero-sum game with a merely convex-concave cost function. We derive an algorithm whose iterates provably converge to the least-norm Nash equilibrium in this setting. {From the perspective of a single player using the proposed algorithm, we view the game as an instance of online optimization}. Through this lens, we quantify the regret rate of the algorithm and provide an approach to choose the algorithm's parameters to minimize the regret rate.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 8 Sep 2020.

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