Nonlinear Spectral Geometry Processing via the TV Transform
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Abstract (arXiv)
We introduce a novel computational framework for digital geometry processing, based upon the derivation of a nonlinear operator associated to the total variation functional. Such operator admits a generalized notion of spectral decomposition, yielding a sparse multiscale representation akin to Laplacian-based methods, while at the same time avoiding undesirable over-smoothing effects typical of such techniques. Our approach entails accurate, detail-preserving decomposition and manipulation of 3D shape geometry while taking an especially intuitive form: non-local semantic details are well separated into different bands, which can then be filtered and re-synthesized with a straightforward linear step. Our computational framework is flexible, can be applied to a variety of signals, and is easily adapted to different geometry representations, including triangle meshes and point clouds. We showcase our method throughout multiple applications in graphics, ranging from surface and signal denoising to detail transfer and cubic stylization.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Sep 2020.
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Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformationcited by 14
- 2025Navigating the Latent Space Dynamics of Neural Modelscited by 8
- 2025Ensemble of Weak Spectral Total Variation Learners: a PET-CT Case Studycited by 0
- 2026Mat'ern Noise for Triangulation-Agnostic Flow Matching on Meshescited by 0
- 2026Mat'ern Noise for Triangulation-Agnostic Flow Matching on Meshes19 May 2026
- 2025Ensemble of Weak Spectral Total Variation Learners: a PET-CT Case Study11 Jul 2025
- 2025Navigating the Latent Space Dynamics of Neural Models28 May 2025
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformation29 Mar 2025