Mobile Networks for Computer Go
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Abstract (arXiv)
The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual networks gave a 600 ELO increase in the strength of Alpha Go. This paper proposes to evaluate the interest of Mobile Network for the game of Go using supervised learning as well as the use of a policy head and a value head different from the Alpha Zero heads. The accuracy of the policy, the mean squared error of the value, the efficiency of the networks with the number of parameters, the playing speed and strength of the trained networks are evaluated.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Aug 2020.
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Citing papers per year: 2021: 3; 2022: 1; 2023: 1.
5 papers.
- 2021Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variantscited by 6
- 2021Batch Monte Carlo Tree Searchcited by 5
- 2021Improving Model and Search for Computer Gocited by 3
- 2022Spatial State-Action Features for General Gamescited by 3
- 2023Vision Transformers for Computer Gocited by 2
- 2023Vision Transformers for Computer Go22 Sep 2023
- 2022Spatial State-Action Features for General Games17 Jan 2022
- 2021Batch Monte Carlo Tree Search9 Apr 2021
- 2021Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants24 Feb 2021
- 2021Improving Model and Search for Computer Go6 Feb 2021