Pictorial and apictorial polygonal jigsaw puzzles from arbitrary number of crossing cuts
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Abstract (arXiv)
Jigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping unordered visual fragments, is fundamental to numerous applications, and yet most of the literature of the last two decades has focused thus far on less realistic puzzles whose pieces are identical squares. Here, we formalize a new type of jigsaw puzzle where the pieces are general convex polygons generated by cutting through a global polygonal shape with an arbitrary number of straight cuts, a generation model inspired by the celebrated Lazy caterer sequence. We analyze the theoretical properties of such puzzles, including the inherent challenges in solving them once pieces are contaminated with geometrical noise. To cope with such difficulties and obtain tractable solutions, we abstract the problem as a multi-body spring-mass dynamical system endowed with hierarchical loop constraints and a layered reconstruction process. We define evaluation metrics and present experimental results on both apictorial and pictorial puzzles to show that they are solvable completely automatically.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Aug 2020.
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Citing papers per year: 2024: 1; 2025: 6; 2026: 3.
10 papers.
- 2024Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solvingcited by 19
- 2025Pairwise Alignment & Compatibility for Arbitrarily Irregular Image Fragmentscited by 6
- 2025ERL-MPP: Evolutionary Reinforcement Learning with Multi-head Puzzle Perception for Solving Large-scale Jigsaw Puzzles of Eroded Gapscited by 5
- 2025PuzLM: Solving Jigsaw Puzzles with Sequence-to-Sequence Language Modelscited by 4
- 2026The Missing GAP: From Solving Square Jigsaw Puzzles to Handling Real World Archaeological Fragmentscited by 3
- 2025ReassembleNet: Learnable Keypoints and Diffusion for 2D Fresco Reconstructioncited by 2
- 2025Solving Convex Partition Visual Jigsaw Puzzlescited by 1
- 2025Benchmarking Content-Based Puzzle Solvers on Corrupted Jigsaw Puzzlescited by 0
- 2026JigSync: Gauge-Resolved Synchronization for Jigsaw Reassembly under Unknown Piece Orientationcited by 0
- 2026Fix the Match, Not the Solver: STITCH -- a Self-Supervised Compatibility Measure for Eroded Visual Puzzlescited by 0
- 2026Fix the Match, Not the Solver: STITCH -- a Self-Supervised Compatibility Measure for Eroded Visual Puzzles9 Oct 2026
- 2026JigSync: Gauge-Resolved Synchronization for Jigsaw Reassembly under Unknown Piece Orientation16 Sep 2026
- 2026The Missing GAP: From Solving Square Jigsaw Puzzles to Handling Real World Archaeological Fragments12 May 2026
- 2025PuzLM: Solving Jigsaw Puzzles with Sequence-to-Sequence Language Models9 Nov 2025
- 2025Solving Convex Partition Visual Jigsaw Puzzles6 Nov 2025
- 2025Pairwise Alignment & Compatibility for Arbitrarily Irregular Image Fragments13 Jul 2025
- 2025Benchmarking Content-Based Puzzle Solvers on Corrupted Jigsaw Puzzles10 Jul 2025
- 2025ReassembleNet: Learnable Keypoints and Diffusion for 2D Fresco Reconstruction27 May 2025
- 2025ERL-MPP: Evolutionary Reinforcement Learning with Multi-head Puzzle Perception for Solving Large-scale Jigsaw Puzzles of Eroded Gaps13 Apr 2025
- 2024Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving31 Oct 2024