mlsanityData to 7 Oct 2026

Maximizing BCI Human Feedback using Active Learning

arXiv 2008.04873 ↗First posted 11 Aug 2020cs.RO cs.HCcited by 8

On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF

Abstract (arXiv)

Recent advancements in textitLearning from Human Feedback present an effective way to train robot agents via inputs from non-expert humans, without a need for a specially designed reward function. However, this approach needs a human to be present and attentive during robot learning to provide evaluative feedback. In addition, the amount of feedback needed grows with the level of task difficulty and the quality of human feedback might decrease over time because of fatigue. To overcome these limitations and enable learning more robot tasks with higher complexities, there is a need to maximize the quality of expensive feedback received and reduce the amount of human cognitive involvement required. In this work, we present an approach that uses active learning to smartly choose queries for the human supervisor based on the uncertainty of the robot and effectively reduces the amount of feedback needed to learn a given task. We also use a novel multiple buffer system to improve robustness to feedback noise and guard against catastrophic forgetting as the robot learning evolves. This makes it possible to learn tasks with more complexity using lesser amounts of human feedback compared to previous methods. We demonstrate the utility of our proposed method on a robot arm reaching task where the robot learns to reach a location in 3D without colliding with obstacles. Our approach is able to learn this task faster, with less human feedback and cognitive involvement, compared to previous methods that do not use active learning.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 10 of its 26 references that are in the map. First posted on arXiv 11 Aug 2020.

Builds on

10 of 26 references.

Closest ancestors · 1

Same direction, newest first

  1. 2017Deep reinforcement learning from human preferences12 Jun

Other references · 9

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Evidential Deep Learning to Quantify Classification Uncertaintycited by 728
  3. 2016EEGNet: A Compact Convolutional Network for EEG-based Brain-Computer Interfacescited by 616
  4. 2018On Evaluation of Embodied Navigation Agentscited by 526
  5. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  6. 2017Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spacescited by 122
  7. 2019Accelerated Robot Learning via Human Brain Signalscited by 13
  8. 2016Face valuing: Training user interfaces with facial expressions and reinforcement learningcited by 6
  9. 2017Skill Learning by Autonomous Robotic Playing using Active Learning and Creativitycited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 0; 2023: 2; 2024: 0; 2025: 3; 2026: 2.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Adaptive Querying for Reward Learning from Human Feedback
  2. 2023Active Reward Learning from Online Preferences
  3. 2025Active Robot Curriculum Learning from Online Human Demonstrations
  4. 2022Feedback-efficient Active Preference Learning for Socially Aware Robot Navigation
  5. 2024Yell At Your Robot: Improving On-the-Fly from Language Corrections
  6. 2022Learning from Physical Human Feedback: An Object-Centric One-Shot Adaptation Method
  7. 2025Reinforcement Learning from Multi-level and Episodic Human Feedback
  8. 2017Actor-Critic Reinforcement Learning with Simultaneous Human Control and Feedback