mlsanityData to 7 Oct 2026

Tracking the Race Between Deep Reinforcement Learning and Imitation Learning -- Extended Version

arXiv 2008.00766 ↗First posted 3 Aug 2020cs.LG cs.AIcited by 1

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

Learning-based approaches for solving large sequential decision making problems have become popular in recent years. The resulting agents perform differently and their characteristics depend on those of the underlying learning approach. Here, we consider a benchmark planning problem from the reinforcement learning domain, the Racetrack, to investigate the properties of agents derived from different deep (reinforcement) learning approaches. We compare the performance of deep supervised learning, in particular imitation learning, to reinforcement learning for the Racetrack model. We find that imitation learning yields agents that follow more risky paths. In contrast, the decisions of deep reinforcement learning are more foresighted, i.e., avoid states in which fatal decisions are more likely. Our evaluations show that for this sequential decision making problem, deep reinforcement learning performs best in many aspects even though for imitation learning optimal decisions are considered.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 2 of its 22 references that are in the map. First posted on arXiv 3 Aug 2020.

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2 of 22 references.

References · 2

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218

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  3. 2022A Benchmark Comparison of Imitation Learning-based Control Policies for Autonomous Racing
  4. 2019Reward-Conditioned Policies
  5. 2025Imitation Learning in the Deep Learning Era: A Novel Taxonomy and Recent Advances
  6. 2020Adversarial Imitation Learning via Random Search
  7. 2018Hierarchical Imitation and Reinforcement Learning
  8. 2018Imitation Learning with Concurrent Actions in 3D Games