Co-generation of game levels and game-playing agents
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Abstract (arXiv)
Open-endedness, primarily studied in the context of artificial life, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree of this ability is a goal with clear applications to procedural content generation in games. The Paired Open-Ended Trailblazer (POET) algorithm, heretofore explored only in a biped walking domain, is a coevolutionary system that simultaneously generates environments and agents that can solve them. This paper introduces a POET-Inspired Neuroevolutionary System for KreativitY (PINSKY) in games, which co-generates levels for multiple video games and agents that play them. This system leverages the General Video Game Artificial Intelligence (GVGAI) framework to enable co-generation of levels and agents for the 2D Atari-style games Zelda and Solar Fox. Results demonstrate the ability of PINSKY to generate curricula of game levels, opening up a promising new avenue for research at the intersection of procedural content generation and artificial life. At the same time, results in these challenging game domains highlight the limitations of the current algorithm and opportunities for improvement.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 Jul 2020.
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Citing papers per year: 2022: 5; 2023: 6; 2024: 2; 2025: 0; 2026: 1.
14 papers.
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- 2024Automated Design of Agentic Systemscited by 407
- 2022Evolving Curricula with Regret-Based Environment Designcited by 173
- 2022Deep Surrogate Assisted Generation of Environmentscited by 40
- 2023A Definition of Open-Ended Learning Problems for Goal-Conditioned Agentscited by 18
- 2023Stabilizing Unsupervised Environment Design with a Learned Adversarycited by 17
- 2023Surrogate Assisted Generation of Human-Robot Interaction Scenarioscited by 8
- 2026Digital Red Queen: Adversarial Program Evolution in Core War with LLMscited by 7
- 2022Transfer Dynamics in Emergent Evolutionary Curriculacited by 6
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
- 2022Augmentative Topology Agents For Open-Ended Learningcited by 3
- 2024Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversitycited by 3
- 2022Watts: Infrastructure for Open-Ended Learningcited by 2
2 more
- 2023Multi-Agent Interplay in a Competitive Survival Environmentcited by 0
- 2023Evolutionary Machine Learning and Gamescited by 0
- 2026Digital Red Queen: Adversarial Program Evolution in Core War with LLMs6 Jan 2026
- 2024Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity7 Nov 2024
- 2024Automated Design of Agentic Systems15 Aug 2024
- 2023Evolutionary Machine Learning and Games20 Nov 2023
- 2023A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents1 Nov 2023
- 2023Stabilizing Unsupervised Environment Design with a Learned Adversary21 Aug 2023
- 2023Surrogate Assisted Generation of Human-Robot Interaction Scenarios26 Apr 2023
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structures3 Feb 2023
- 2023Multi-Agent Interplay in a Competitive Survival Environment19 Jan 2023
- 2022Augmentative Topology Agents For Open-Ended Learning20 Oct 2022
- 2022Deep Surrogate Assisted Generation of Environments9 Jun 2022
- 2022Watts: Infrastructure for Open-Ended Learning28 Apr 2022
2 more
- 2022Transfer Dynamics in Emergent Evolutionary Curricula3 Mar 2022
- 2022Evolving Curricula with Regret-Based Environment Design2 Mar 2022
- 2024Automated Design of Agentic Systemscited by 407
- 2024Automated Design of Agentic Systems15 Aug 2024
- 2022Evolving Curricula with Regret-Based Environment Designcited by 173
- 2022Deep Surrogate Assisted Generation of Environmentscited by 40
- 2023A Definition of Open-Ended Learning Problems for Goal-Conditioned Agentscited by 18
- 2023Stabilizing Unsupervised Environment Design with a Learned Adversarycited by 17
- 2023Surrogate Assisted Generation of Human-Robot Interaction Scenarioscited by 8
- 2026Digital Red Queen: Adversarial Program Evolution in Core War with LLMscited by 7
- 2022Transfer Dynamics in Emergent Evolutionary Curriculacited by 6
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
- 2022Augmentative Topology Agents For Open-Ended Learningcited by 3
- 2022Watts: Infrastructure for Open-Ended Learningcited by 2
- 2023Multi-Agent Interplay in a Competitive Survival Environmentcited by 0
- 2023Evolutionary Machine Learning and Gamescited by 0
- 2026Digital Red Queen: Adversarial Program Evolution in Core War with LLMs6 Jan 2026
- 2023Evolutionary Machine Learning and Games20 Nov 2023
- 2023A Definition of Open-Ended Learning Problems for Goal-Conditioned Agents1 Nov 2023
- 2023Stabilizing Unsupervised Environment Design with a Learned Adversary21 Aug 2023
- 2023Surrogate Assisted Generation of Human-Robot Interaction Scenarios26 Apr 2023
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structures3 Feb 2023
- 2023Multi-Agent Interplay in a Competitive Survival Environment19 Jan 2023
- 2022Augmentative Topology Agents For Open-Ended Learning20 Oct 2022
- 2022Deep Surrogate Assisted Generation of Environments9 Jun 2022
- 2022Watts: Infrastructure for Open-Ended Learning28 Apr 2022
- 2022Transfer Dynamics in Emergent Evolutionary Curricula3 Mar 2022
- 2022Evolving Curricula with Regret-Based Environment Design2 Mar 2022