Newton Optimization on Helmholtz Decomposition for Continuous Games
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Abstract (arXiv)
Many learning problems involve multiple agents optimizing different interactive functions. In these problems, the standard policy gradient algorithms fail due to the non-stationarity of the setting and the different interests of each agent. In fact, algorithms must take into account the complex dynamics of these systems to guarantee rapid convergence towards a (local) Nash equilibrium. In this paper, we propose NOHD (Newton Optimization on Helmholtz Decomposition), a Newton-like algorithm for multi-agent learning problems based on the decomposition of the dynamics of the system in its irrotational (Potential) and solenoidal (Hamiltonian) component. This method ensures quadratic convergence in purely irrotational systems and pure solenoidal systems. Furthermore, we show that NOHD is attracted to stable fixed points in general multi-agent systems and repelled by strict saddle ones. Finally, we empirically compare the NOHD's performance with that of state-of-the-art algorithms on some bimatrix games and in a continuous Gridworld environment.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jul 2020.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 1.
4 papers.
- 2021Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithmscited by 18
- 2022Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market Simulationscited by 10
- 2021Polymatrix Competitive Gradient Descentcited by 1
- 2023Off-Policy Action Anticipation in Multi-Agent Reinforcement Learningcited by 0
- 2023Off-Policy Action Anticipation in Multi-Agent Reinforcement Learning4 Apr 2023
- 2022Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market Simulations13 Oct 2022
- 2021Polymatrix Competitive Gradient Descent16 Nov 2021
- 2021Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithms25 Sep 2021