mlsanityData to 14 Oct 2026

Decentralized policy learning with partial observation and mechanical constraints for multiperson modeling

arXiv 2007.03155 ↗First posted 7 Jul 2020cs.LG cs.MA stat.MLcited by 10

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Abstract (arXiv)

Extracting the rules of real-world multi-agent behaviors is a current challenge in various scientific and engineering fields. Biological agents independently have limited observation and mechanical constraints; however, most of the conventional data-driven models ignore such assumptions, resulting in lack of biological plausibility and model interpretability for behavioral analyses. Here we propose sequential generative models with partial observation and mechanical constraints in a decentralized manner, which can model agents' cognition and body dynamics, and predict biologically plausible behaviors. We formulate this as a decentralized multi-agent imitation-learning problem, leveraging binary partial observation and decentralized policy models based on hierarchical variational recurrent neural networks with physical and biomechanical penalties. Using real-world basketball and soccer datasets, we show the effectiveness of our method in terms of the constraint violations, long-term trajectory prediction, and partial observation. Our approach can be used as a multi-agent simulator to generate realistic trajectories using real-world data.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Jul 2020.

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Citing papers per year: 2022: 2; 2023: 1; 2024: 1; 2025: 5; 2026: 1.

10 papers.