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GAG: Global Attributed Graph Neural Network for Streaming Session-based Recommendation

arXiv 2007.02747 ↗First posted 6 Jul 2020cs.IRcited by 24

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Abstract (arXiv)

Streaming session-based recommendation (SSR) is a challenging task that requires the recommender system to do the session-based recommendation (SR) in the streaming scenario. In the real-world applications of e-commerce and social media, a sequence of user-item interactions generated within a certain period are grouped as a session, and these sessions consecutively arrive in the form of streams. Most of the recent SR research has focused on the static setting where the training data is first acquired and then used to train a session-based recommender model. They need several epochs of training over the whole dataset, which is infeasible in the streaming setting. Besides, they can hardly well capture long-term user interests because of the neglect or the simple usage of the user information. Although some streaming recommendation strategies have been proposed recently, they are designed for streams of individual interactions rather than streams of sessions. In this paper, we propose a Global Attributed Graph (GAG) neural network model with a Wasserstein reservoir for the SSR problem. On one hand, when a new session arrives, a session graph with a global attribute is constructed based on the current session and its associate user. Thus, the GAG can take both the global attribute and the current session into consideration to learn more comprehensive representations of the session and the user, yielding a better performance in the recommendation. On the other hand, for the adaptation to the streaming session scenario, a Wasserstein reservoir is proposed to help preserve a representative sketch of the historical data. Extensive experiments on two real-world datasets have been conducted to verify the superiority of the GAG model compared with the state-of-the-art methods.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Jul 2020.

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Citing papers per year: 2021: 5; 2022: 6; 2023: 6; 2024: 3; 2025: 3; 2026: 1.

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  1. 2023A Comprehensive Survey on Deep Graph Representation Learningcited by 72
  2. 2021A Survey on Accuracy-oriented Neural Recommendation: From Collaborative Filtering to Information-rich Recommendationcited by 59
  3. 2023CaT: Balanced Continual Graph Learning with Graph Condensationcited by 50
  4. 2023A Diffusion model for POI recommendationcited by 24
  5. 2021Lightweight Self-Attentive Sequential Recommendationcited by 22
  6. 2021Graph-Enhanced Multi-Task Learning of Multi-Level Transition Dynamics for Session-based Recommendationcited by 18
  7. 2021User Response Prediction in Online Advertisingcited by 15
  8. 2022Effective and Efficient Training for Sequential Recommendation using Recency Samplingcited by 13
  9. 2025Continual Text-to-Video Retrieval with Frame Fusion and Task-Aware Routingcited by 12
  10. 2023PUMA: Efficient Continual Graph Learning for Node Classification with Graph Condensationcited by 8
  11. 2022Efficient Graph Neural Network Inference at Large Scalecited by 7
  12. 2024GPT4Rec: Graph Prompt Tuning for Streaming Recommendationcited by 7
12 more
  1. 2023Adversarial Item Promotion on Visually-Aware Recommender Systems by Guided Diffusioncited by 5
  2. 2024Commute Graph Neural Networkscited by 5
  3. 2024ROLeR: Effective Reward Shaping in Offline Reinforcement Learning for Recommender Systemscited by 4
  4. 2022Lightweight Compositional Embeddings for Incremental Streaming Recommendationcited by 3
  5. 2022Future Gradient Descent for Adapting the Temporal Shifting Data Distribution in Online Recommendation Systemscited by 3
  6. 2022STAR: A Session-Based Time-Aware Recommender Systemcited by 3
  7. 2022Self-supervised Graph-based Point-of-interest Recommendationcited by 2
  8. 2025DARLR: Dual-Agent Offline Reinforcement Learning for Recommender Systems with Dynamic Rewardcited by 2
  9. 2023Hierarchical Graph Neural Network with Cross-Attention for Cross-Device User Matchingcited by 1
  10. 2021Sequential Recommendation in Online Games with Multiple Sequences, Tasks and User Levelscited by 0
  11. 2025Feature Staleness Aware Incremental Learning for CTR Predictioncited by 0
  12. 2026Residual Dominance as a Structural Account of Last-Item Reliance in Causal Self-Attention Recommenderscited by 0