First Steps: Latent-Space Control with Semantic Constraints for Quadruped Locomotion
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Abstract (arXiv)
Traditional approaches to quadruped control frequently employ simplified, hand-derived models. This significantly reduces the capability of the robot since its effective kinematic range is curtailed. In addition, kinodynamic constraints are often non-differentiable and difficult to implement in an optimisation approach. In this work, these challenges are addressed by framing quadruped control as optimisation in a structured latent space. A deep generative model captures a statistical representation of feasible joint configurations, whilst complex dynamic and terminal constraints are expressed via high-level, semantic indicators and represented by learned classifiers operating upon the latent space. As a consequence, complex constraints are rendered differentiable and evaluated an order of magnitude faster than analytical approaches. We validate the feasibility of locomotion trajectories optimised using our approach both in simulation and on a real-world ANYmal quadruped. Our results demonstrate that this approach is capable of generating smooth and realisable trajectories. To the best of our knowledge, this is the first time latent space control has been successfully applied to a complex, real robot platform.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Jul 2020.
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Citing papers per year: 2021: 2; 2022: 2; 2023: 2; 2024: 1.
7 papers.
- 2022Reaching Through Latent Space: From Joint Statistics to Path Planning in Manipulationcited by 8
- 2021Neural Hybrid Automata: Learning Dynamics with Multiple Modes and Stochastic Transitionscited by 6
- 2024Gaitor: Learning a Unified Representation Across Gaits for Real-World Quadruped Locomotioncited by 6
- 2023Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Spacecited by 4
- 2021Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotioncited by 2
- 2022VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representationcited by 2
- 2023Learning to Navigate from Scratch using World Models and Curiosity: the Good, the Bad, and the Uglycited by 0
- 2024Gaitor: Learning a Unified Representation Across Gaits for Real-World Quadruped Locomotion29 May 2024
- 2023Learning to Navigate from Scratch using World Models and Curiosity: the Good, the Bad, and the Ugly30 Aug 2023
- 2023Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Space6 Mar 2023
- 2022Reaching Through Latent Space: From Joint Statistics to Path Planning in Manipulation21 Oct 2022
- 2022VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation2 May 2022
- 2021Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotion9 Dec 2021
- 2021Neural Hybrid Automata: Learning Dynamics with Multiple Modes and Stochastic Transitions8 Jun 2021