mlsanityData to 7 Oct 2026

Group-Fair Online Allocation in Continuous Time

arXiv 2006.06852 ↗First posted 11 Jun 2020cs.LG stat.MLcited by 6

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Abstract (arXiv)

The theory of discrete-time online learning has been successfully applied in many problems that involve sequential decision-making under uncertainty. However, in many applications including contractual hiring in online freelancing platforms and server allocation in cloud computing systems, the outcome of each action is observed only after a random and action-dependent time. Furthermore, as a consequence of certain ethical and economic concerns, the controller may impose deadlines on the completion of each task, and require fairness across different groups in the allocation of total time budget B. In order to address these applications, we consider continuous-time online learning problem with fairness considerations, and present a novel framework based on continuous-time utility maximization. We show that this formulation recovers reward-maximizing, max-min fair and proportionally fair allocation rules across different groups as special cases. We characterize the optimal offline policy, which allocates the total time between different actions in an optimally fair way (as defined by the utility function), and impose deadlines to maximize time-efficiency. In the absence of any statistical knowledge, we propose a novel online learning algorithm based on dual ascent optimization for time averages, and prove that it achieves tildeO(B-1/2) regret bound.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Jun 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 0; 2023: 1; 2024: 1; 2025: 0; 2026: 1.

6 papers.