On the linear convergence of distributed Nash equilibrium seeking for multi-cluster games under partial-decision information
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Abstract (arXiv)
This paper considers the distributed strategy design for Nash equilibrium (NE) seeking in multi-cluster games under a partial-decision information scenario. In the considered game, there are multiple clusters and each cluster consists of a group of agents. A cluster is viewed as a virtual noncooperative player that aims to minimize its local payoff function and the agents in a cluster are the actual players that cooperate within the cluster to optimize the payoff function of the cluster through communication via a connected graph. In our setting, agents have only partial-decision information, that is, they only know local information and cannot have full access to opponents' decisions. To solve the NE seeking problem of this formulated game, a discrete-time distributed algorithm, called distributed gradient tracking algorithm (DGT), is devised based on the inter- and intra-communication of clusters. In the designed algorithm, each agent is equipped with strategy variables including its own strategy and estimates of other clusters' strategies. With the help of a weighted Fronbenius norm and a weighted Euclidean norm, theoretical analysis is presented to rigorously show the linear convergence of the algorithm. Finally, a numerical example is given to illustrate the proposed algorithm.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 May 2020.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 0; 2025: 1.
3 papers.
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- 2021Competing Adaptive Networks29 Mar 2021