Online distributed algorithms for seeking generalized Nash equilibria in dynamic environments
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Abstract (arXiv)
In this paper, we study the distributed generalized Nash equilibrium seeking problem of non-cooperative games in dynamic environments. Each player in the game aims to minimize its own time-varying cost function subject to a local action set. The action sets of all players are coupled through a shared convex inequality constraint. Each player can only have access to its own cost function, its own set constraint and a local block of the inequality constraint, and can only communicate with its neighbours via a connected graph. Moreover, players do not have prior knowledge of their future cost functions. To address this problem, an online distributed algorithm is proposed based on consensus algorithms and a primal-dual strategy. Performance of the algorithm is measured by using dynamic regrets. Under mild assumptions on graphs and cost functions, we prove that if the deviation of variational generalized Nash equilibrium sequence increases within a certain rate, then the regrets, as well as the violation of inequality constraint, grow sublinearly. A simulation is presented to demonstrate the effectiveness of our theoretical results.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Apr 2020.
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Citing papers per year: 2021: 1; 2022: 2; 2023: 1.
4 papers.
- 2023On efficient computation in active inferencecited by 15
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2022A Survey on Distributed Online Optimization and Gamecited by 1
- 2021Robust optimal policies for team Markov gamescited by 0
- 2023On efficient computation in active inference2 Jul 2023
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022A Survey on Distributed Online Optimization and Game1 May 2022
- 2021Robust optimal policies for team Markov games16 May 2021