Take the Scenic Route: Improving Generalization in Vision-and-Language Navigation
Not on the map. Why?
Abstract (arXiv)
In the Vision-and-Language Navigation (VLN) task, an agent with egocentric vision navigates to a destination given natural language instructions. The act of manually annotating these instructions is timely and expensive, such that many existing approaches automatically generate additional samples to improve agent performance. However, these approaches still have difficulty generalizing their performance to new environments. In this work, we investigate the popular Room-to-Room (R2R) VLN benchmark and discover that what is important is not only the amount of data you synthesize, but also how you do it. We find that shortest path sampling, which is used by both the R2R benchmark and existing augmentation methods, encode biases in the action space of the agent which we dub as action priors. We then show that these action priors offer one explanation toward the poor generalization of existing works. To mitigate such priors, we propose a path sampling method based on random walks to augment the data. By training with this augmentation strategy, our agent is able to generalize better to unknown environments compared to the baseline, significantly improving model performance in the process.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 31 Mar 2020.
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Citing papers per year: 2021: 4; 2022: 1; 2023: 1; 2024: 3; 2025: 0; 2026: 1.
10 papers.
- 2021Vision-Language Navigation: A Survey and Taxonomycited by 34
- 2021Core Challenges in Embodied Vision-Language Planningcited by 30
- 2021Mobile App Tasks with Iterative Feedback (MoTIF): Addressing Task Feasibility in Interactive Visual Environmentscited by 28
- 2024Vision-Language Navigation with Embodied Intelligence: A Surveycited by 9
- 2021CrossMap Transformer: A Crossmodal Masked Path Transformer Using Double Back-Translation for Vision-and-Language Navigationcited by 8
- 2024Efficient Policy Adaptation with Contrastive Prompt Ensemble for Embodied Agentscited by 6
- 2022Multimodal Sequential Generative Models for Semi-Supervised Language Instruction Followingcited by 0
- 2023Core Challenges in Embodied Vision-Language Planningcited by 0
- 2024Model Adaptation for Time Constrained Embodied Controlcited by 0
- 2026Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Inductioncited by 0
- 2026Robo-Cortex: A Self-Evolving Embodied Agent via Dual-Grain Cognitive Memory and Autonomous Knowledge Induction18 May 2026
- 2024Efficient Policy Adaptation with Contrastive Prompt Ensemble for Embodied Agents16 Dec 2024
- 2024Model Adaptation for Time Constrained Embodied Control17 Jun 2024
- 2024Vision-Language Navigation with Embodied Intelligence: A Survey22 Feb 2024
- 2023Core Challenges in Embodied Vision-Language Planning5 Apr 2023
- 2022Multimodal Sequential Generative Models for Semi-Supervised Language Instruction Following29 Dec 2022
- 2021Vision-Language Navigation: A Survey and Taxonomy26 Aug 2021
- 2021Core Challenges in Embodied Vision-Language Planning26 Jun 2021
- 2021Mobile App Tasks with Iterative Feedback (MoTIF): Addressing Task Feasibility in Interactive Visual Environments17 Apr 2021
- 2021CrossMap Transformer: A Crossmodal Masked Path Transformer Using Double Back-Translation for Vision-and-Language Navigation1 Mar 2021