mlsanityData to 14 Oct 2026

Dynamic Resilient Network Games with Applications to Multi-Agent Consensus

arXiv 2003.13554 ↗First posted 30 Mar 2020eess.SY cs.GT cs.SYcited by 1

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Abstract (arXiv)

A cyber security problem in a networked system formulated as a resilient graph problem based on a game-theoretic approach is considered. The connectivity of the underlying graph of the network system is reduced by an attacker who removes some of the edges whereas the defender attempts to recover them. Both players are subject to energy constraints so that their actions are restricted and cannot be performed continuously. For this two-stage game, which is played repeatedly over time, we characterize the optimal strategies for the attacker and the defender in terms of edge connectivity and the number of connected components of the graph. The resilient graph game is then applied to a multi-agent consensus problem. We study how the attacks and the recovery on the edges affect the consensus process. Finally, we also provide numerical simulation to illustrate the results.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 30 Mar 2020.

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