Importance of using appropriate baselines for evaluation of data-efficiency in deep reinforcement learning for Atari
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Abstract (arXiv)
Reinforcement learning (RL) has seen great advancements in the past few years. Nevertheless, the consensus among the RL community is that currently used methods, despite all their benefits, suffer from extreme data inefficiency, especially in the rich visual domains like Atari. To circumvent this problem, novel approaches were introduced that often claim to be much more efficient than popular variations of the state-of-the-art DQN algorithm. In this paper, however, we demonstrate that the newly proposed techniques simply used unfair baselines in their experiments. Namely, we show that the actual improvement in the efficiency came from allowing the algorithm for more training updates for each data sample, and not from employing the new methods. By allowing DQN to execute network updates more frequently we manage to reach similar or better results than the recently proposed advancement, often at a fraction of complexity and computational costs. Furthermore, based on the outcomes of the study, we argue that the agent similar to the modified DQN that is presented in this paper should be used as a baseline for any future work aimed at improving sample efficiency of deep reinforcement learning.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Mar 2020.
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Citing papers per year: 2021: 1; 2022: 3; 2023: 0; 2024: 0; 2025: 1.
5 papers.
- 2022Contrastive UCB: Provably Efficient Contrastive Self-Supervised Learning in Online Reinforcement Learningcited by 26
- 2021Learning Representations for Pixel-based Control: What Matters and Why?cited by 24
- 2022Fast and Data Efficient Reinforcement Learning from Pixels via Non-Parametric Value Approximationcited by 2
- 2022Understanding the Effects of Second-Order Approximations in Natural Policy Gradient Reinforcement Learningcited by 1
- 2025EVaDE : Event-Based Variational Thompson Sampling for Model-Based Reinforcement Learningcited by 0
- 2025EVaDE : Event-Based Variational Thompson Sampling for Model-Based Reinforcement Learning16 Jan 2025
- 2022Contrastive UCB: Provably Efficient Contrastive Self-Supervised Learning in Online Reinforcement Learning29 Jul 2022
- 2022Fast and Data Efficient Reinforcement Learning from Pixels via Non-Parametric Value Approximation7 Mar 2022
- 2022Understanding the Effects of Second-Order Approximations in Natural Policy Gradient Reinforcement Learning22 Jan 2022
- 2021Learning Representations for Pixel-based Control: What Matters and Why?15 Nov 2021