Goal-Conditioned End-to-End Visuomotor Control for Versatile Skill Primitives
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Abstract (arXiv)
Visuomotor control (VMC) is an effective means of achieving basic manipulation tasks such as pushing or pick-and-place from raw images. Conditioning VMC on desired goal states is a promising way of achieving versatile skill primitives. However, common conditioning schemes either rely on task-specific fine tuning - e.g. using one-shot imitation learning (IL) - or on sampling approaches using a forward model of scene dynamics i.e. model-predictive control (MPC), leaving deployability and planning horizon severely limited. In this paper we propose a conditioning scheme which avoids these pitfalls by learning the controller and its conditioning in an end-to-end manner. Our model predicts complex action sequences based directly on a dynamic image representation of the robot motion and the distance to a given target observation. In contrast to related works, this enables our approach to efficiently perform complex manipulation tasks from raw image observations without predefined control primitives or test time demonstrations. We report significant improvements in task success over representative MPC and IL baselines. We also demonstrate our model's generalisation capabilities in challenging, unseen tasks featuring visual noise, cluttered scenes and unseen object geometries.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Mar 2020.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 3; 2024: 2.
7 papers.
- 2024GR-2: A Generative Video-Language-Action Model with Web-Scale Knowledge for Robot Manipulationcited by 290
- 2024Vid2Robot: End-to-end Video-conditioned Policy Learning with Cross-Attention Transformerscited by 47
- 2021Semantically Grounded Object Matching for Robust Robotic Scene Rearrangementcited by 21
- 2023Building Open-Ended Embodied Agent via Language-Policy Bidirectional Adaptationcited by 6
- 2023Efficient Skill Acquisition for Complex Manipulation Tasks in Obstructed Environmentscited by 2
- 2023Less is more -- the Dispatcher/ Executor principle for multi-task Reinforcement Learningcited by 2
- 2021Introspective Visuomotor Control: Exploiting Uncertainty in Deep Visuomotor Control for Failure Recoverycited by 1
- 2024GR-2: A Generative Video-Language-Action Model with Web-Scale Knowledge for Robot Manipulation8 Oct 2024
- 2024Vid2Robot: End-to-end Video-conditioned Policy Learning with Cross-Attention Transformers19 Mar 2024
- 2023Less is more -- the Dispatcher/ Executor principle for multi-task Reinforcement Learning14 Dec 2023
- 2023Building Open-Ended Embodied Agent via Language-Policy Bidirectional Adaptation12 Dec 2023
- 2023Efficient Skill Acquisition for Complex Manipulation Tasks in Obstructed Environments6 Mar 2023
- 2021Semantically Grounded Object Matching for Robust Robotic Scene Rearrangement15 Nov 2021
- 2021Introspective Visuomotor Control: Exploiting Uncertainty in Deep Visuomotor Control for Failure Recovery22 Mar 2021
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- 2018Reinforcement and Imitation Learning for Diverse Visuomotor Skills
- 2025SViP: Sequencing Bimanual Visuomotor Policies with Object-Centric Motion Primitives
- 2024Dreamitate: Real-World Visuomotor Policy Learning via Video Generation
- 2021Generalization Through Hand-Eye Coordination: An Action Space for Learning Spatially-Invariant Visuomotor Control
- 2026Unified Visuomotor Targets: Supervising VLAs Beyond Physical Actions
- 2026GAP: Geometric Anchor Pre-training for Data-Efficient Visuomotor Learning of Manipulation Tasks
- 2026Spatially Conditioned Diffusion Policy: Learning Precise and Robust Manipulation with a Single RGB Camera
- 2026GHOST: Hierarchical Sub-Goal Policies for Generalizing Robot Manipulation