Off-policy Maximum Entropy Reinforcement Learning : Soft Actor-Critic with Advantage Weighted Mixture Policy(SAC-AWMP)
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Abstract (arXiv)
The optimal policy of a reinforcement learning problem is often discontinuous and non-smooth. I.e., for two states with similar representations, their optimal policies can be significantly different. In this case, representing the entire policy with a function approximator (FA) with shared parameters for all states maybe not desirable, as the generalization ability of parameters sharing makes representing discontinuous, non-smooth policies difficult. A common way to solve this problem, known as Mixture-of-Experts, is to represent the policy as the weighted sum of multiple components, where different components perform well on different parts of the state space. Following this idea and inspired by a recent work called advantage-weighted information maximization, we propose to learn for each state weights of these components, so that they entail the information of the state itself and also the preferred action learned so far for the state. The action preference is characterized via the advantage function. In this case, the weight of each component would only be large for certain groups of states whose representations are similar and preferred action representations are also similar. Therefore each component is easy to be represented. We call a policy parameterized in this way an Advantage Weighted Mixture Policy (AWMP) and apply this idea to improve soft-actor-critic (SAC), one of the most competitive continuous control algorithm. Experimental results demonstrate that SAC with AWMP clearly outperforms SAC in four commonly used continuous control tasks and achieve stable performance across different random seeds.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Feb 2020.
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Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 0; 2026: 2.
5 papers.
- 2023Order-Preserving GFlowNetscited by 13
- 2022Revisiting Discrete Soft Actor-Criticcited by 11
- 2024Evolution Guided Generative Flow Networkscited by 3
- 2026Revisiting Mixture Policies in Entropy-Regularized Actor-Criticcited by 1
- 2026Hierarchical Soft Actor-Critic for Sparse-Reward Long-Horizon Reinforcement Learningcited by 0
- 2026Hierarchical Soft Actor-Critic for Sparse-Reward Long-Horizon Reinforcement Learning26 Jul 2026
- 2026Revisiting Mixture Policies in Entropy-Regularized Actor-Critic9 May 2026
- 2024Evolution Guided Generative Flow Networks3 Feb 2024
- 2023Order-Preserving GFlowNets30 Sep 2023
- 2022Revisiting Discrete Soft Actor-Critic21 Sep 2022
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- 2024Learning on One Mode: Addressing Multi-modality in Offline Reinforcement Learning
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