SoundSpaces: Audio-Visual Navigation in 3D Environments
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Abstract (arXiv)
Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and visually realistic 3D environments. By both seeing and hearing, the agent must learn to navigate to a sounding object. We propose a multi-modal deep reinforcement learning approach to train navigation policies end-to-end from a stream of egocentric audio-visual observations, allowing the agent to (1) discover elements of the geometry of the physical space indicated by the reverberating audio and (2) detect and follow sound-emitting targets. We further introduce SoundSpaces: a first-of-its-kind dataset of audio renderings based on geometrical acoustic simulations for two sets of publicly available 3D environments (Matterport3D and Replica), and we instrument Habitat to support the new sensor, making it possible to insert arbitrary sound sources in an array of real-world scanned environments. Our results show that audio greatly benefits embodied visual navigation in 3D spaces, and our work lays groundwork for new research in embodied AI with audio-visual perception.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Dec 2019.
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Citing papers per year: 2021: 5; 2022: 1; 2023: 1; 2024: 1; 2025: 1; 2026: 1.
10 papers.
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
- 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
- 2021Vision-Language Navigation: A Survey and Taxonomycited by 33
- 2023Language-Guided Audio-Visual Source Separation via Trimodal Consistencycited by 20
- 2021Touch-based Curiosity for Sparse-Reward Taskscited by 6
- 2022Beyond Visual Field of View: Perceiving 3D Environment with Echoes and Visioncited by 4
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenescited by 4
- 2021Self-Supervised Domain Adaptation for Visual Navigation with Global Map Consistencycited by 3
- 2024Multi-LLM QA with Embodied Explorationcited by 3
- 2026Do World Models Make Better Robots? A Survey of Evaluation Benchmarks for Predictive Embodied Intelligencecited by 0
- 2026Do World Models Make Better Robots? A Survey of Evaluation Benchmarks for Predictive Embodied Intelligence30 Aug 2026
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenes4 Aug 2025
- 2024Multi-LLM QA with Embodied Exploration16 Jun 2024
- 2023Language-Guided Audio-Visual Source Separation via Trimodal Consistency28 Mar 2023
- 2022Beyond Visual Field of View: Perceiving 3D Environment with Echoes and Vision3 Jul 2022
- 2021Self-Supervised Domain Adaptation for Visual Navigation with Global Map Consistency14 Oct 2021
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Video13 Oct 2021
- 2021Vision-Language Navigation: A Survey and Taxonomy26 Aug 2021
- 2021Touch-based Curiosity for Sparse-Reward Tasks1 Apr 2021
- 2021A Survey of Embodied AI: From Simulators to Research Tasks8 Mar 2021