Edge Computing in the Dark: Leveraging Contextual-Combinatorial Bandit and Coded Computing
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Abstract (arXiv)
With recent advancements in edge computing capabilities, there has been a significant increase in utilizing the edge cloud for event-driven and time-sensitive computations. However, large-scale edge computing networks can suffer substantially from unpredictable and unreliable computing resources which can result in high variability of service quality. Thus, it is crucial to design efficient task scheduling policies that guarantee quality of service and the timeliness of computation queries. In this paper, we study the problem of computation offloading over unknown edge cloud networks with a sequence of timely computation jobs. Motivated by the MapReduce computation paradigm, we assume each computation job can be partitioned to smaller Map functions that are processed at the edge, and the Reduce function is computed at the user after the Map results are collected from the edge nodes. We model the service quality (success probability of returning result back to the user within deadline) of each edge device as function of context (collection of factors that affect edge devices). The user decides the computations to offload to each device with the goal of receiving a recoverable set of computation results in the given deadline. Our goal is to design an efficient edge computing policy in the dark without the knowledge of the context or computation capabilities of each device. By leveraging the coded computing framework in order to tackle failures or stragglers in computation, we formulate this problem using contextual-combinatorial multi-armed bandits (CC-MAB), and aim to maximize the cumulative expected reward. We propose an online learning policy called online coded edge computing policy, which provably achieves asymptotically-optimal performance in terms of regret loss compared with the optimal offline policy for the proposed CC-MAB problem.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 19 Dec 2019.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 0; 2025: 2; 2026: 1.
4 papers.
- 2021List-Decodable Coded Computing: Breaking the Adversarial Toleration Barriercited by 4
- 2025Efficient Implementation of LinearUCB through Algorithmic Improvements and Vector Computing Acceleration for Embedded Learning Systemscited by 4
- 2025HD-CB: The First Exploration of Hyperdimensional Computing for Contextual Bandits Problemscited by 2
- 2026Contextual Bandits for Resource-Constrained Devices using Probabilistic Learningcited by 0
- 2026Contextual Bandits for Resource-Constrained Devices using Probabilistic Learning13 May 2026
- 2025HD-CB: The First Exploration of Hyperdimensional Computing for Contextual Bandits Problems28 Jan 2025
- 2025Efficient Implementation of LinearUCB through Algorithmic Improvements and Vector Computing Acceleration for Embedded Learning Systems22 Jan 2025
- 2021List-Decodable Coded Computing: Breaking the Adversarial Toleration Barrier27 Jan 2021