SPIN: A High Speed, High Resolution Vision Dataset for Tracking and Action Recognition in Ping Pong
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Abstract (arXiv)
We introduce a new high resolution, high frame rate stereo video dataset, which we call SPIN, for tracking and action recognition in the game of ping pong. The corpus consists of ping pong play with three main annotation streams that can be used to learn tracking and action recognition models -- tracking of the ping pong ball and poses of humans in the videos and the spin of the ball being hit by humans. The training corpus consists of 53 hours of data with labels derived from previous models in a semi-supervised method. The testing corpus contains 1 hour of data with the same information, except that crowd compute was used to obtain human annotations of the ball position, from which ball spin has been derived. Along with the dataset we introduce several baseline models that were trained on this data. The models were specifically chosen to be able to perform inference at the same rate as the images are generated -- specifically 150 fps. We explore the advantages of multi-task training on this data, and also show interesting properties of ping pong ball trajectories that are derived from our observational data, rather than from prior physics models. To our knowledge this is the first large scale dataset of ping pong; we offer it to the community as a rich dataset that can be used for a large variety of machine learning and vision tasks such as tracking, pose estimation, semi-supervised and unsupervised learning and generative modeling.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Dec 2019.
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Citing papers per year: 2021: 1; 2022: 2; 2023: 2.
5 papers.
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 28
- 2022MonoTrack: Shuttle trajectory reconstruction from monocular badminton videocited by 24
- 2021Table Tennis Stroke Recognition Using Two-Dimensional Human Pose Estimationcited by 23
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2023Table Tennis Stroke Detection and Recognition Using Ball Trajectory Datacited by 5
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision7 Jul 2023
- 2023Table Tennis Stroke Detection and Recognition Using Ball Trajectory Data19 Feb 2023
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications2 Jun 2022
- 2022MonoTrack: Shuttle trajectory reconstruction from monocular badminton video4 Apr 2022
- 2021Table Tennis Stroke Recognition Using Two-Dimensional Human Pose Estimation20 Apr 2021