On Privatizing Equilibrium Computation in Aggregate Games over Networks
Not on the map. Why?
Abstract (arXiv)
We propose a distributed algorithm to compute an equilibrium in aggregate games where players communicate over a fixed undirected network. Our algorithm exploits correlated perturbation to obfuscate information shared over the network. We prove that our algorithm does not reveal private information of players to an honest-but-curious adversary who monitors several nodes in the network. In contrast with differential privacy based algorithms, our method does not sacrifice accuracy of equilibrium computation to provide privacy guarantees.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Dec 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 1; 2025: 1.
2 papers.
- 2025Differentially Private Equilibrium Finding in Polymatrix Games12 Mar 2025
- 2024Privacy-Preserving Distributed Optimization and Learning29 Feb 2024