mlsanityData to 7 Oct 2026

On Privatizing Equilibrium Computation in Aggregate Games over Networks

arXiv 1912.06296 ↗First posted 13 Dec 2019math.OC cs.DC cs.SYcited by 2

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Abstract (arXiv)

We propose a distributed algorithm to compute an equilibrium in aggregate games where players communicate over a fixed undirected network. Our algorithm exploits correlated perturbation to obfuscate information shared over the network. We prove that our algorithm does not reveal private information of players to an honest-but-curious adversary who monitors several nodes in the network. In contrast with differential privacy based algorithms, our method does not sacrifice accuracy of equilibrium computation to provide privacy guarantees.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Dec 2019.

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2 papers.