Optimally Resilient Strategies in Pushdown Safety Games
Not on the map. Why?
Abstract (arXiv)
Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This concerns events where the observed system behavior differs from the intended one prescribed by the controller. For games played on finite arenas it is known that computing optimally resilient strategies only incurs a polynomial overhead over solving classical games. This paper studies safety games with disturbances played on infinite arenas induced by pushdown systems. We show how to compute optimally resilient strategies in triply-exponential time. For the subclass of safety games played on one-counter configuration graphs, we show that determining the degree of resilience of the initial configuration is PSPACE-complete and that optimally resilient strategies can be computed in doubly-exponential time.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 10 Dec 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2026: 1.
1 paper.