mlsanityData to 7 Oct 2026

Learning End-To-End Scene Flow by Distilling Single Tasks Knowledge

arXiv 1911.10090 ↗First posted 22 Nov 2019cs.CV cs.ROcited by 16

Not on the map. Why?

Abstract (arXiv)

Scene flow is a challenging task aimed at jointly estimating the 3D structure and motion of the sensed environment. Although deep learning solutions achieve outstanding performance in terms of accuracy, these approaches divide the whole problem into standalone tasks (stereo and optical flow) addressing them with independent networks. Such a strategy dramatically increases the complexity of the training procedure and requires power-hungry GPUs to infer scene flow barely at 1 FPS. Conversely, we propose DWARF, a novel and lightweight architecture able to infer full scene flow jointly reasoning about depth and optical flow easily and elegantly trainable end-to-end from scratch. Moreover, since ground truth images for full scene flow are scarce, we propose to leverage on the knowledge learned by networks specialized in stereo or flow, for which much more data are available, to distill proxy annotations. Exhaustive experiments show that i) DWARF runs at about 10 FPS on a single high-end GPU and about 1 FPS on NVIDIA Jetson TX2 embedded at KITTI resolution, with moderate drop in accuracy compared to 10x deeper models, ii) learning from many distilled samples is more effective than from the few, annotated ones available. Code available at: https://github.com/FilippoAleotti/Dwarf-Tensorflow

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Nov 2019.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 4; 2022: 6; 2023: 2; 2024: 3; 2025: 0; 2026: 1.

16 papers.

Sort: