mlsanityData to 14 Oct 2026

Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks

arXiv 1911.06636 ↗First posted 15 Nov 2019cs.AI cs.ROcited by 4

Not on the map. Why?

Abstract (arXiv)

We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception -- including touch sensors and egocentric vision -- with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. See overview video, https://youtu.be/2rQAW-8gQQk .

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Nov 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 3; 2022: 0; 2023: 0; 2024: 1.

4 papers.