Avoiding hashing and encouraging visual semantics in referential emergent language games
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Abstract (arXiv)
There has been an increasing interest in the area of emergent communication between agents which learn to play referential signalling games with realistic images. In this work, we consider the signalling game setting of Havrylov and Titov and investigate the effect of the feature extractor's weights and of the task being solved on the visual semantics learned or captured by the models. We impose various augmentation to the input images and additional tasks in the game with the aim to induce visual representations which capture conceptual properties of images. Through our set of experiments, we demonstrate that communication systems which capture visual semantics can be learned in a completely self-supervised manner by playing the right types of game.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Nov 2019.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 2.
4 papers.
- 2024A Review of the Applications of Deep Learning-Based Emergent Communicationcited by 17
- 2023Learning Multi-Object Positional Relationships via Emergent Communicationcited by 4
- 2021PatchGame: Learning to Signal Mid-level Patches in Referential Gamescited by 3
- 2024ELCC: the Emergent Language Corpus Collectioncited by 2
- 2024ELCC: the Emergent Language Corpus Collection4 Jul 2024
- 2024A Review of the Applications of Deep Learning-Based Emergent Communication3 Jul 2024
- 2023Learning Multi-Object Positional Relationships via Emergent Communication16 Feb 2023
- 2021PatchGame: Learning to Signal Mid-level Patches in Referential Games2 Nov 2021