mlsanityData to 14 Oct 2026

Good, Better, Best: Textual Distractors Generation for Multiple-Choice Visual Question Answering via Reinforcement Learning

arXiv 1910.09134 ↗First posted 21 Oct 2019cs.CV cs.CLcited by 6

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Abstract (arXiv)

Multiple-choice VQA has drawn increasing attention from researchers and end-users recently. As the demand for automatically constructing large-scale multiple-choice VQA data grows, we introduce a novel task called textual Distractors Generation for VQA (DG-VQA) focusing on generating challenging yet meaningful distractors given the context image, question, and correct answer. The DG-VQA task aims at generating distractors without ground-truth training samples since such resources are rarely available. To tackle the DG-VQA unsupervisedly, we propose Gobbet, a reinforcement learning(RL) based framework that utilizes pre-trained VQA models as an alternative knowledge base to guide the distractor generation process. In Gobbet, a pre-trained VQA model serves as the environment in RL setting to provide feedback for the input multi-modal query, while a neural distractor generator serves as the agent to take actions accordingly. We propose to use existing VQA models' performance degradation as indicators of the quality of generated distractors. On the other hand, we show the utility of generated distractors through data augmentation experiments, since robustness is more and more important when AI models apply to unpredictable open-domain scenarios or security-sensitive applications. We further conduct a manual case study on the factors why distractors generated by Gobbet can fool existing models.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Oct 2019.

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Citing papers per year: 2022: 2; 2023: 2; 2024: 1; 2025: 1.

6 papers.