Study of 3D Virtual Reality Picture Quality
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Abstract (arXiv)
Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to the goals of acquiring, transmitting, compressing and displaying high quality VR content. Towards meeting these challenges, it is important to be able to understand the distortions that arise and that can affect the perceived quality of displayed VR content. It is also important to develop ways to automatically predict VR picture quality. Meeting these challenges requires basic tools in the form of large, representative subjective VR quality databases on which VR quality models can be developed and which can be used to benchmark VR quality prediction algorithms. Towards making progress in this direction, here we present the results of an immersive 3D subjective image quality assessment study. In the study, 450 distorted images obtained from 15 pristine 3D VR images modified by 6 types of distortion of varying severities were evaluated by 42 subjects in a controlled VR setting. Both the subject ratings as well as eye tracking data were recorded and made available as part of the new database, in hopes that the relationships between gaze direction and perceived quality might be better understood. We also evaluated several publicly available IQA models on the new database, and also report a statistical evaluation of the performances of the compared IQA models.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Oct 2019.
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Citing papers per year: 2022: 2; 2023: 3; 2024: 4; 2025: 2.
11 papers.
- 2023Assessor360: Multi-sequence Network for Blind Omnidirectional Image Quality Assessmentcited by 17
- 20223DGazeNet: Generalizing Gaze Estimation with Weak-Supervision from Synthetic Viewscited by 11
- 2025Subjective and Objective Quality Assessment of Non-Uniformly Distorted Omnidirectional Imagescited by 5
- 2025Omnidirectional Image Quality Captioning: A Large-scale Database and A New Modelcited by 5
- 2023The Metaverse: Survey, Trends, Novel Pipeline Ecosystem & Future Directionscited by 3
- 2024What Makes for a Good Stereoscopic Image?cited by 3
- 2024Perceptual Depth Quality Assessment of Stereoscopic Omnidirectional Imagescited by 2
- 2023Blind Image Quality Assessment: A Brief Surveycited by 1
- 2022Foveation-based Deep Video Compression without Motion Searchcited by 0
- 2024ELF-UA: Efficient Label-Free User Adaptation in Gaze Estimationcited by 0
- 2024Enhancing Content Representation for AR Image Quality Assessment Using Knowledge Distillationcited by 0
- 2025Omnidirectional Image Quality Captioning: A Large-scale Database and A New Model21 Feb 2025
- 2025Subjective and Objective Quality Assessment of Non-Uniformly Distorted Omnidirectional Images20 Jan 2025
- 2024What Makes for a Good Stereoscopic Image?30 Dec 2024
- 2024Enhancing Content Representation for AR Image Quality Assessment Using Knowledge Distillation8 Dec 2024
- 2024Perceptual Depth Quality Assessment of Stereoscopic Omnidirectional Images19 Aug 2024
- 2024ELF-UA: Efficient Label-Free User Adaptation in Gaze Estimation13 Jun 2024
- 2023Blind Image Quality Assessment: A Brief Survey27 Dec 2023
- 2023Assessor360: Multi-sequence Network for Blind Omnidirectional Image Quality Assessment18 May 2023
- 2023The Metaverse: Survey, Trends, Novel Pipeline Ecosystem & Future Directions18 Apr 2023
- 20223DGazeNet: Generalizing Gaze Estimation with Weak-Supervision from Synthetic Views6 Dec 2022
- 2022Foveation-based Deep Video Compression without Motion Search30 Mar 2022