mlsanityData to 7 Oct 2026

MERL: Multi-Head Reinforcement Learning

arXiv 1909.11939 ↗First posted 26 Sep 2019cs.LG cs.AI stat.MLcited by 5

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Abstract (arXiv)

A common challenge in reinforcement learning is how to convert the agent's interactions with an environment into fast and robust learning. For instance, earlier work makes use of domain knowledge to improve existing reinforcement learning algorithms in complex tasks. While promising, previously acquired knowledge is often costly and challenging to scale up. Instead, we decide to consider problem knowledge with signals from quantities relevant to solve any task, e.g., self-performance assessment and accurate expectations. Vex is such a quantity. It is the fraction of variance explained by the value function V and measures the discrepancy between V and the returns. Taking advantage of Vex, we propose MERL, a general framework for structuring reinforcement learning by injecting problem knowledge into policy gradient updates. As a result, the agent is not only optimized for a reward but learns using problem-focused quantities provided by MERL, applicable out-of-the-box to any task. In this paper: (a) We introduce and define MERL, the multi-head reinforcement learning framework we use throughout this work. (b) We conduct experiments across a variety of standard benchmark environments, including 9 continuous control tasks, where results show improved performance. (c) We demonstrate that MERL also improves transfer learning on a set of challenging pixel-based tasks. (d) We ponder how MERL tackles the problem of reward sparsity and better conditions the feature space of reinforcement learning agents.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Sep 2019.

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Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 0; 2025: 2.

5 papers.