Tracing Player Knowledge in a Parallel Programming Educational Game
Not on the map. Why?
Abstract (arXiv)
This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of those concepts or skills. The main contribution of the paper is an approach that integrates machine learning and domain knowledge rules to find when the player applied a certain skill and either succeeded or failed. This is then given as input to a standard knowledge tracing module (such as those from Intelligent Tutoring Systems) to perform knowledge tracing. We evaluate our approach in the context of an educational game called "Parallel" to teach parallel and concurrent programming with data collected from real users, showing our approach can predict students skills with a low mean-squared error.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Aug 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 4; 2022: 1.
5 papers.
- 2022Knowledge Tracing: A Surveycited by 76
- 2021A Survey of Knowledge Tracing: Models, Variants, and Applicationscited by 29
- 2021Player-Centered AI for Automatic Game Personalization: Open Problemscited by 3
- 2021Open Player Modeling: Empowering Players through Data Transparencycited by 3
- 2021Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activitycited by 2
- 2022Knowledge Tracing: A Survey8 Jan 2022
- 2021Open Player Modeling: Empowering Players through Data Transparency12 Oct 2021
- 2021A Survey of Knowledge Tracing: Models, Variants, and Applications6 May 2021
- 2021Player-Centered AI for Automatic Game Personalization: Open Problems15 Feb 2021
- 2021Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity25 Jan 2021