mlsanityData to 7 Oct 2026

Learning Manifold Patch-Based Representations of Man-Made Shapes

arXiv 1906.12337 ↗First posted 28 Jun 2019cs.GRcited by 5

Not on the map. Why?

Abstract (arXiv)

Choosing the right representation for geometry is crucial for making 3D models compatible with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a new representation that is usable in conventional CAD modeling pipelines and can also be learned by deep neural networks. We demonstrate its benefits by applying it to the task of sketch-based modeling. Given a raster image, our system infers a set of parametric surfaces that realize the input in 3D. To capture piecewise smooth geometry, we learn a special shape representation: a deformable parametric template composed of Coons patches. Naively training such a system, however, is hampered by non-manifold artifacts in the parametric shapes and by a lack of data. To address this, we introduce loss functions that bias the network to output non-self-intersecting shapes and implement them as part of a fully self-supervised system, automatically generating both shape templates and synthetic training data. We develop a testbed for sketch-based modeling, demonstrate shape interpolation, and provide comparison to related work.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Jun 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 2; 2022: 1; 2023: 0; 2024: 2.

5 papers.