mlsanityData to 7 Oct 2026

A Story of Two Streams: Reinforcement Learning Models from Human Behavior and Neuropsychiatry

arXiv 1906.11286 ↗First posted 21 Jun 2019cs.LG cs.AI cs.MAcited by 13

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Abstract (arXiv)

Drawing an inspiration from behavioral studies of human decision making, we propose here a more general and flexible parametric framework for reinforcement learning that extends standard Q-learning to a two-stream model for processing positive and negative rewards, and allows to incorporate a wide range of reward-processing biases -- an important component of human decision making which can help us better understand a wide spectrum of multi-agent interactions in complex real-world socioeconomic systems, as well as various neuropsychiatric conditions associated with disruptions in normal reward processing. From the computational perspective, we observe that the proposed Split-QL model and its clinically inspired variants consistently outperform standard Q-Learning and SARSA methods, as well as recently proposed Double Q-Learning approaches, on simulated tasks with particular reward distributions, a real-world dataset capturing human decision-making in gambling tasks, and the Pac-Man game in a lifelong learning setting across different reward stationarities.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Jun 2019.

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Citing papers per year: 2021: 1; 2022: 6; 2023: 2; 2024: 2; 2025: 1; 2026: 1.

13 papers.

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