mlsanityData to 7 Oct 2026

Thresholding Graph Bandits with GrAPL

arXiv 1905.09190 ↗First posted 22 May 2019cs.LG stat.MLcited by 5

Not on the map. Why?

Abstract (arXiv)

In this paper, we introduce a new online decision making paradigm that we call Thresholding Graph Bandits. The main goal is to efficiently identify a subset of arms in a multi-armed bandit problem whose means are above a specified threshold. While traditionally in such problems, the arms are assumed to be independent, in our paradigm we further suppose that we have access to the similarity between the arms in the form of a graph, allowing us gain information about the arm means in fewer samples. Such settings play a key role in a wide range of modern decision making problems where rapid decisions need to be made in spite of the large number of options available at each time. We present GrAPL, a novel algorithm for the thresholding graph bandit problem. We demonstrate theoretically that this algorithm is effective in taking advantage of the graph structure when available and the reward function homophily (that strongly connected arms have similar rewards) when favorable. We confirm these theoretical findings via experiments on both synthetic and real data.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 May 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 1; 2025: 1.

5 papers.