mlsanityData to 7 Oct 2026

Robust Multi-agent Counterfactual Prediction

arXiv 1904.02235 ↗First posted 3 Apr 2019cs.GT cs.AI cs.MAcited by 6

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Abstract (arXiv)

We consider the problem of using logged data to make predictions about what would happen if we changed the `rules of the game' in a multi-agent system. This task is difficult because in many cases we observe actions individuals take but not their private information or their full reward functions. In addition, agents are strategic, so when the rules change, they will also change their actions. Existing methods (e.g. structural estimation, inverse reinforcement learning) make counterfactual predictions by constructing a model of the game, adding the assumption that agents' behavior comes from optimizing given some goals, and then inverting observed actions to learn agent's underlying utility function (a.k.a. type). Once the agent types are known, making counterfactual predictions amounts to solving for the equilibrium of the counterfactual environment. This approach imposes heavy assumptions such as rationality of the agents being observed, correctness of the analyst's model of the environment/parametric form of the agents' utility functions, and various other conditions to make point identification possible. We propose a method for analyzing the sensitivity of counterfactual conclusions to violations of these assumptions. We refer to this method as robust multi-agent counterfactual prediction (RMAC). We apply our technique to investigating the robustness of counterfactual claims for classic environments in market design: auctions, school choice, and social choice. Importantly, we show RMAC can be used in regimes where point identification is impossible (e.g. those which have multiple equilibria or non-injective maps from type distributions to outcomes).

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Apr 2019.

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Citing papers per year: 2021: 2; 2022: 0; 2023: 1; 2024: 1; 2025: 1; 2026: 1.

6 papers.

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  3. 2023Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learning
  4. 2026Independent Multi-Agent Reinforcement Learning with Counterfactual Semantic-Social World Models
  5. 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning
  6. 2026A Self-Evolving Default Action for Cooperative Tasks with Continuous Action Space
  7. 2026DIML: Differentiable Inverse Mechanism Learning from Behaviors of Multi-Agent Learning Trajectories
  8. 2022Reasoning about Counterfactuals to Improve Human Inverse Reinforcement Learning