Learning efficient haptic shape exploration with a rigid tactile sensor array
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Abstract (arXiv)
Haptic exploration is a key skill for both robots and humans to discriminate and handle unknown objects or to recognize familiar objects. Its active nature is evident in humans who from early on reliably acquire sophisticated sensory-motor capabilities for active exploratory touch and directed manual exploration that associates surfaces and object properties with their spatial locations. This is in stark contrast to robotics. In this field, the relative lack of good real-world interaction models - along with very restricted sensors and a scarcity of suitable training data to leverage machine learning methods - has so far rendered haptic exploration a largely underdeveloped skill. In the present work, we connect recent advances in recurrent models of visual attention with previous insights about the organisation of human haptic search behavior, exploratory procedures and haptic glances for a novel architecture that learns a generative model of haptic exploration in a simulated three-dimensional environment. The proposed algorithm simultaneously optimizes main perception-action loop components: feature extraction, integration of features over time, and the control strategy, while continuously acquiring data online. We perform a multi-module neural network training, including a feature extractor and a recurrent neural network module aiding pose control for storing and combining sequential sensory data. The resulting haptic meta-controller for the rigid 16 × 16 tactile sensor array moving in a physics-driven simulation environment, called the Haptic Attention Model, performs a sequence of haptic glances, and outputs corresponding force measurements. The resulting method has been successfully tested with four different objects. It achieved results close to 100 % while performing object contour exploration that has been optimized for its own sensor morphology.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Feb 2019.
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Citing papers per year: 2021: 2; 2022: 0; 2023: 0; 2024: 0; 2025: 3; 2026: 1.
6 papers.
- 2021Active 3D Shape Reconstruction from Vision and Touchcited by 34
- 2025eFlesh: Highly customizable Magnetic Touch Sensing using Cut-Cell Microstructurescited by 5
- 2025Tactile MNIST: Benchmarking Active Tactile Perceptioncited by 3
- 2025Apple: Toward General Active Perception via Reinforcement Learningcited by 2
- 2021Seeing by haptic glance: reinforcement learning-based 3D object Recognitioncited by 0
- 2026TACTFUL: Tactile-Driven Exploration For Object Localization and Identification in Confined Environmentscited by 0
- 2026TACTFUL: Tactile-Driven Exploration For Object Localization and Identification in Confined Environments23 Jun 2026
- 2025eFlesh: Highly customizable Magnetic Touch Sensing using Cut-Cell Microstructures11 Jun 2025
- 2025Tactile MNIST: Benchmarking Active Tactile Perception3 Jun 2025
- 2025Apple: Toward General Active Perception via Reinforcement Learning9 May 2025
- 2021Active 3D Shape Reconstruction from Vision and Touch20 Jul 2021
- 2021Seeing by haptic glance: reinforcement learning-based 3D object Recognition15 Feb 2021