mlsanityData to 14 Oct 2026

Solving Archaeological Puzzles

arXiv 1812.10553 ↗First posted 26 Dec 2018cs.CVcited by 15

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Abstract (arXiv)

Puzzle solving is a difficult problem in its own right, even when the pieces are all square and build up a natural image. But what if these ideal conditions do not hold? One such application domain is archaeology, where restoring an artifact from its fragments is highly important. From the point of view of computer vision, archaeological puzzle solving is very challenging, due to three additional difficulties: the fragments are of general shape; they are abraded, especially at the boundaries (where the strongest cues for matching should exist); and the domain of valid transformations between the pieces is continuous. The key contribution of this paper is a fully-automatic and general algorithm that addresses puzzle solving in this intriguing domain. We show that our state-of-the-art approach manages to correctly reassemble dozens of broken artifacts and frescoes.

Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Dec 2018.

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Citing papers per year: 2022: 3; 2023: 0; 2024: 3; 2025: 6; 2026: 3.

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