SurfConv: Bridging 3D and 2D Convolution for RGBD Images
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Abstract (arXiv)
We tackle the problem of using 3D information in convolutional neural networks for down-stream recognition tasks. Using depth as an additional channel alongside the RGB input has the scale variance problem present in image convolution based approaches. On the other hand, 3D convolution wastes a large amount of memory on mostly unoccupied 3D space, which consists of only the surface visible to the sensor. Instead, we propose SurfConv, which "slides" compact 2D filters along the visible 3D surface. SurfConv is formulated as a simple depth-aware multi-scale 2D convolution, through a new Data-Driven Depth Discretization (D4) scheme. We demonstrate the effectiveness of our method on indoor and outdoor 3D semantic segmentation datasets. Our method achieves state-of-the-art performance with less than 30% parameters used by the 3D convolution-based approaches.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Dec 2018.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 1.
4 papers.
- 2023Segment Anything in 3D with Radiance Fieldscited by 61
- 2022Depth-Adapted CNNs for RGB-D Semantic Segmentationcited by 6
- 2021Aug3D-RPN: Improving Monocular 3D Object Detection by Synthetic Images with Virtual Depthcited by 3
- 2021Sequential Random Network for Fine-grained Image Classificationcited by 0
- 2023Segment Anything in 3D with Radiance Fields24 Apr 2023
- 2022Depth-Adapted CNNs for RGB-D Semantic Segmentation8 Jun 2022
- 2021Aug3D-RPN: Improving Monocular 3D Object Detection by Synthetic Images with Virtual Depth28 Jul 2021
- 2021Sequential Random Network for Fine-grained Image Classification12 Mar 2021