Using Deep Reinforcement Learning to Learn High-Level Policies on the ATRIAS Biped
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Abstract (arXiv)
Learning controllers for bipedal robots is a challenging problem, often requiring expert knowledge and extensive tuning of parameters that vary in different situations. Recently, deep reinforcement learning has shown promise at automatically learning controllers for complex systems in simulation. This has been followed by a push towards learning controllers that can be transferred between simulation and hardware, primarily with the use of domain randomization. However, domain randomization can make the problem of finding stable controllers even more challenging, especially for underactuated bipedal robots. In this work, we explore whether policies learned in simulation can be transferred to hardware with the use of high-fidelity simulators and structured controllers. We learn a neural network policy which is a part of a more structured controller. While the neural network is learned in simulation, the rest of the controller stays fixed, and can be tuned by the expert as needed. We show that using this approach can greatly speed up the rate of learning in simulation, as well as enable transfer of policies between simulation and hardware. We present our results on an ATRIAS robot and explore the effect of action spaces and cost functions on the rate of transfer between simulation and hardware. Our results show that structured policies can indeed be learned in simulation and implemented on hardware successfully. This has several advantages, as the structure preserves the intuitive nature of the policy, and the neural network improves the performance of the hand-designed policy. In this way, we propose a way of using neural networks to improve expert designed controllers, while maintaining ease of understanding.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Sep 2018.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 1; 2024: 1; 2025: 3.
8 papers.
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 104
- 2021Fast and Efficient Locomotion via Learned Gait Transitionscited by 50
- 2021GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Modelcited by 23
- 2025HuB: Learning Extreme Humanoid Balancecited by 21
- 2024Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot Soccercited by 5
- 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomizationcited by 2
- 2023Characterization of Human Balance through a Reinforcement Learning-based Muscle Controllercited by 1
- 2022Learning Agile Paths from Optimal Controlcited by 0
- 2025PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomization2 Oct 2025
- 2025HuB: Learning Extreme Humanoid Balance12 May 2025
- 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills3 Feb 2025
- 2024Reinforcement Learning Within the Classical Robotics Stack: A Case Study in Robot Soccer12 Dec 2024
- 2023Characterization of Human Balance through a Reinforcement Learning-based Muscle Controller8 Aug 2023
- 2022Learning Agile Paths from Optimal Control30 Nov 2022
- 2021GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Model20 Apr 2021
- 2021Fast and Efficient Locomotion via Learned Gait Transitions9 Apr 2021