Dynamic Bayesian Games for Adversarial and Defensive Cyber Deception
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Abstract (arXiv)
Security challenges accompany the efficiency. The pervasive integration of information and communications technologies (ICTs) makes cyber-physical systems vulnerable to targeted attacks that are deceptive, persistent, adaptive and strategic. Attack instances such as Stuxnet, Dyn, and WannaCry ransomware have shown the insufficiency of off-the-shelf defensive methods including the firewall and intrusion detection systems. Hence, it is essential to design up-to-date security mechanisms that can mitigate the risks despite the successful infiltration and the strategic response of sophisticated attackers. In this chapter, we use game theory to model competitive interactions between defenders and attackers. First, we use the static Bayesian game to capture the stealthy and deceptive characteristics of the attacker. A random variable called the textittype characterizes users' essences and objectives, e.g., a legitimate user or an attacker. The realization of the user's type is private information due to the cyber deception. Then, we extend the one-shot simultaneous interaction into the one-shot interaction with asymmetric information structure, i.e., the signaling game. Finally, we investigate the multi-stage transition under a case study of Advanced Persistent Threats (APTs) and Tennessee Eastman (TE) process. Two-Sided incomplete information is introduced because the defender can adopt defensive deception techniques such as honey files and honeypots to create sufficient amount of uncertainties for the attacker. Throughout this chapter, the analysis of the Nash equilibrium (NE), Bayesian Nash equilibrium (BNE), and perfect Bayesian Nash equilibrium (PBNE) enables the policy prediction of the adversary and the design of proactive and strategic defenses to deter attackers and mitigate losses.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Sep 2018.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 2; 2025: 1; 2026: 1.
6 papers.
- 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolfcited by 22
- 2024Symbiotic Game and Foundation Models for Cyber Deception Operations in Strategic Cyber Warfarecited by 7
- 2022Risk-Sensitive Bayesian Games for Multi-Agent Reinforcement Learning under Policy Uncertaintycited by 5
- 2025Agentic AI for Cyber Resilience: A New Security Paradigm and Its System-Theoretic Foundationscited by 4
- 2021Game-Theoretic and Machine Learning-based Approaches for Defensive Deception: A Surveycited by 1
- 2026Cyber Deception for Mission Surveillance via Hypergame-Theoretic Deep Reinforcement Learningcited by 0
- 2026Cyber Deception for Mission Surveillance via Hypergame-Theoretic Deep Reinforcement Learning21 Mar 2026
- 2025Agentic AI for Cyber Resilience: A New Security Paradigm and Its System-Theoretic Foundations28 Dec 2025
- 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf30 May 2024
- 2024Symbiotic Game and Foundation Models for Cyber Deception Operations in Strategic Cyber Warfare14 Mar 2024
- 2022Risk-Sensitive Bayesian Games for Multi-Agent Reinforcement Learning under Policy Uncertainty18 Mar 2022
- 2021Game-Theoretic and Machine Learning-based Approaches for Defensive Deception: A Survey21 Jan 2021