mlsanityData to 7 Oct 2026

DeSIGN: Design Inspiration from Generative Networks

arXiv 1804.00921 ↗First posted 3 Apr 2018cs.LG stat.MLcited by 20

Not on the map. Why?

Abstract (arXiv)

Can an algorithm create original and compelling fashion designs to serve as an inspirational assistant? To help answer this question, we design and investigate different image generation models associated with different loss functions to boost creativity in fashion generation. The dimensions of our explorations include: (i) different Generative Adversarial Networks architectures that start from noise vectors to generate fashion items, (ii) novel loss functions that encourage novelty, inspired from Sharma-Mittal divergence, a generalized mutual information measure for the widely used relative entropies such as Kullback-Leibler, and (iii) a generation process following the key elements of fashion design (disentangling shape and texture components). A key challenge of this study is the evaluation of generated designs and the retrieval of best ones, hence we put together an evaluation protocol associating automatic metrics and human experimental studies that we hope will help ease future research. We show that our proposed creativity criterion yield better overall appreciation than the one employed in Creative Adversarial Networks. In the end, about 61% of our images are thought to be created by human designers rather than by a computer while also being considered original per our human subject experiments, and our proposed loss scores the highest compared to existing losses in both novelty and likability.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Apr 2018.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 5; 2022: 1; 2023: 4; 2024: 7; 2025: 3.

20 papers.

Sort:

By area:

  1. 2023DiffFashion: Reference-based Fashion Design with Structure-aware Transfer by Diffusion Modelscited by 33
  2. 2023ConceptLab: Creative Concept Generation using VLM-Guided Diffusion Prior Constraintscited by 25
  3. 2021Creativity and Machine Learning: A Surveycited by 21
  4. 2021DVM-CAR: A large-scale automotive dataset for visual marketing research and applicationscited by 17
  5. 2024Can AI Be as Creative as Humans?cited by 17
  6. 2024PartCraft: Crafting Creative Objects by Partscited by 13
  7. 2025Enhancing Creative Generation on Stable Diffusion-based Modelscited by 13
  8. 2021CIZSL++: Creativity Inspired Generative Zero-Shot Learningcited by 6
  9. 2023DreamCreature: Crafting Photorealistic Virtual Creatures from Imaginationcited by 5
  10. 2024From Cloud to Edge: Rethinking Generative AI for Low-Resource Design Challengescited by 5
  11. 2024What's Next? Exploring Utilization, Challenges, and Future Directions of AI-Generated Image Tools in Graphic Designcited by 5
  12. 2025VLM-Guided Adaptive Negative Prompting for Creative Generationcited by 3
8 more
  1. 2021Imaginative Walks: Generative Random Walk Deviation Loss for Improved Unseen Learning Representationcited by 2
  2. 2023Continual Zero-Shot Learning through Semantically Guided Generative Random Walkscited by 2
  3. 2021fAshIon after fashion: A Report of AI in Fashioncited by 1
  4. 2022The Impact of Generative AI on the Future of Visual Content Marketingcited by 1
  5. 2024Creative Agents: Simulating the Systems Model of Creativity with Generative Agentscited by 1
  6. 2024Collaborative Interactive Evolution of Art in the Latent Space of Deep Generative Modelscited by 0
  7. 2024Unrolled Creative Adversarial Network For Generating Novel Musical Piecescited by 0
  8. 2025Handloom Design Generation Using Generative Networkscited by 0