mlsanityData to 7 Oct 2026

Learning to Reconstruct Texture-less Deformable Surfaces from a Single View

arXiv 1803.08908 ↗First posted 23 Mar 2018cs.CVcited by 11

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Abstract (arXiv)

Recent years have seen the development of mature solutions for reconstructing deformable surfaces from a single image, provided that they are relatively well-textured. By contrast, recovering the 3D shape of texture-less surfaces remains an open problem, and essentially relates to Shape-from-Shading. In this paper, we introduce a data-driven approach to this problem. We introduce a general framework that can predict diverse 3D representations, such as meshes, normals, and depth maps. Our experiments show that meshes are ill-suited to handle texture-less 3D reconstruction in our context. Furthermore, we demonstrate that our approach generalizes well to unseen objects, and that it yields higher-quality reconstructions than a state-of-the-art SfS technique, particularly in terms of normal estimates. Our reconstructions accurately model the fine details of the surfaces, such as the creases of a T-Shirt worn by a person.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Mar 2018.

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Citing papers per year: 2021: 1; 2022: 3; 2023: 3; 2024: 2; 2025: 2.

11 papers.