Virtual-to-Real: Learning to Control in Visual Semantic Segmentation
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Abstract (arXiv)
Collecting training data from the physical world is usually time-consuming and even dangerous for fragile robots, and thus, recent advances in robot learning advocate the use of simulators as the training platform. Unfortunately, the reality gap between synthetic and real visual data prohibits direct migration of the models trained in virtual worlds to the real world. This paper proposes a modular architecture for tackling the virtual-to-real problem. The proposed architecture separates the learning model into a perception module and a control policy module, and uses semantic image segmentation as the meta representation for relating these two modules. The perception module translates the perceived RGB image to semantic image segmentation. The control policy module is implemented as a deep reinforcement learning agent, which performs actions based on the translated image segmentation. Our architecture is evaluated in an obstacle avoidance task and a target following task. Experimental results show that our architecture significantly outperforms all of the baseline methods in both virtual and real environments, and demonstrates a faster learning curve than them. We also present a detailed analysis for a variety of variant configurations, and validate the transferability of our modular architecture.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Feb 2018.
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Citing papers per year: 2021: 5; 2022: 2; 2023: 5.
12 papers.
- 2021Segmenter: Transformer for Semantic Segmentationcited by 855
- 2023Polybot: Training One Policy Across Robots While Embracing Variabilitycited by 28
- 2023Semantic Image Segmentation: Two Decades of Researchcited by 26
- 2021Semantic Tracklets: An Object-Centric Representation for Visual Multi-Agent Reinforcement Learningcited by 18
- 2021Efficient Self-Ensemble for Semantic Segmentationcited by 16
- 2023RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Trackingcited by 16
- 2022Coordinate-Aligned Multi-Camera Collaboration for Active Multi-Object Trackingcited by 7
- 2022Investigation of Factorized Optical Flows as Mid-Level Representationscited by 2
- 2021Adapted Human Pose: Monocular 3D Human Pose Estimation with Zero Real 3D Pose Datacited by 1
- 2023Virtual Guidance as a Mid-level Representation for Navigation with Augmented Realitycited by 1
- 2023Visual Forecasting as a Mid-level Representation for Avoidancecited by 1
- 2021How To Train Your HERONcited by 0
- 2023Visual Forecasting as a Mid-level Representation for Avoidance17 Sep 2023
- 2023Polybot: Training One Policy Across Robots While Embracing Variability7 Jul 2023
- 2023RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Tracking7 Apr 2023
- 2023Virtual Guidance as a Mid-level Representation for Navigation with Augmented Reality5 Mar 2023
- 2023Semantic Image Segmentation: Two Decades of Research13 Feb 2023
- 2022Investigation of Factorized Optical Flows as Mid-Level Representations9 Mar 2022
- 2022Coordinate-Aligned Multi-Camera Collaboration for Active Multi-Object Tracking22 Feb 2022
- 2021Efficient Self-Ensemble for Semantic Segmentation26 Nov 2021
- 2021Semantic Tracklets: An Object-Centric Representation for Visual Multi-Agent Reinforcement Learning6 Aug 2021
- 2021Adapted Human Pose: Monocular 3D Human Pose Estimation with Zero Real 3D Pose Data23 May 2021
- 2021Segmenter: Transformer for Semantic Segmentation12 May 2021
- 2021How To Train Your HERON20 Feb 2021