Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent
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Abstract (arXiv)
Contrary to most natural language processing research, which makes use of static datasets, humans learn language interactively, grounded in an environment. In this work we propose an interactive learning procedure called Mechanical Turker Descent (MTD) and use it to train agents to execute natural language commands grounded in a fantasy text adventure game. In MTD, Turkers compete to train better agents in the short term, and collaborate by sharing their agents' skills in the long term. This results in a gamified, engaging experience for the Turkers and a better quality teaching signal for the agents compared to static datasets, as the Turkers naturally adapt the training data to the agent's abilities.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Nov 2017.
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Citing papers per year: 2021: 7; 2022: 1; 2023: 1; 2024: 1.
10 papers.
- 2021Dynabench: Rethinking Benchmarking in NLPcited by 447
- 2022CommonsenseQA 2.0: Exposing the Limits of AI through Gamificationcited by 108
- 2021Adversarial VQA: A New Benchmark for Evaluating the Robustness of VQA Modelscited by 74
- 2021COM2SENSE: A Commonsense Reasoning Benchmark with Complementary Sentencescited by 40
- 2021Models in the Loop: Aiding Crowdworkers with Generative Annotation Assistantscited by 31
- 2021On the Efficacy of Adversarial Data Collection for Question Answering: Results from a Large-Scale Randomized Studycited by 30
- 2021Analyzing Dynamic Adversarial Training Data in the Limitcited by 24
- 2023ScatterShot: Interactive In-context Example Curation for Text Transformationcited by 20
- 2024Improving Adversarial Data Collection by Supporting Annotators: Lessons from GAHD, a German Hate Speech Datasetcited by 13
- 2021Targeted Data Acquisition for Evolving Negotiation Agentscited by 3
- 2024Improving Adversarial Data Collection by Supporting Annotators: Lessons from GAHD, a German Hate Speech Dataset28 Mar 2024
- 2023ScatterShot: Interactive In-context Example Curation for Text Transformation14 Feb 2023
- 2022CommonsenseQA 2.0: Exposing the Limits of AI through Gamification14 Jan 2022
- 2021Models in the Loop: Aiding Crowdworkers with Generative Annotation Assistants16 Dec 2021
- 2021Analyzing Dynamic Adversarial Training Data in the Limit16 Oct 2021
- 2021Targeted Data Acquisition for Evolving Negotiation Agents14 Jun 2021
- 2021COM2SENSE: A Commonsense Reasoning Benchmark with Complementary Sentences2 Jun 2021
- 2021On the Efficacy of Adversarial Data Collection for Question Answering: Results from a Large-Scale Randomized Study2 Jun 2021
- 2021Adversarial VQA: A New Benchmark for Evaluating the Robustness of VQA Models1 Jun 2021
- 2021Dynabench: Rethinking Benchmarking in NLP7 Apr 2021