Run, skeleton, run: skeletal model in a physics-based simulation
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Abstract (arXiv)
In this paper, we present our approach to solve a physics-based reinforcement learning challenge "Learning to Run" with objective to train physiologically-based human model to navigate a complex obstacle course as quickly as possible. The environment is computationally expensive, has a high-dimensional continuous action space and is stochastic. We benchmark state of the art policy-gradient methods and test several improvements, such as layer normalization, parameter noise, action and state reflecting, to stabilize training and improve its sample-efficiency. We found that the Deep Deterministic Policy Gradient method is the most efficient method for this environment and the improvements we have introduced help to stabilize training. Learned models are able to generalize to new physical scenarios, e.g. different obstacle courses.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Nov 2017.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 2.
3 papers.
- 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotioncited by 10
- 2023Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learningcited by 10
- 2023Understanding when Dynamics-Invariant Data Augmentations Benefit Model-Free Reinforcement Learning Updatescited by 7
- 2023Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learning27 Oct 2023
- 2023Understanding when Dynamics-Invariant Data Augmentations Benefit Model-Free Reinforcement Learning Updates26 Oct 2023
- 2021OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotion11 Dec 2021