Skyline Identification in Multi-Armed Bandits
Not on the map. Why?
Abstract (arXiv)
We introduce a variant of the classical PAC multi-armed bandit problem. There is an ordered set of n arms A[1],dots,A[n], each with some stochastic reward drawn from some unknown bounded distribution. The goal is to identify the skyline of the set A, consisting of all arms A[i] such that A[i] has larger expected reward than all lower-numbered arms A[1],dots,A[i-1]. We define a natural notion of an varepsilon-approximate skyline and prove matching upper and lower bounds for identifying an varepsilon-skyline. Specifically, we show that in order to identify an varepsilon-skyline from among n arms with probability 1-δ, Thetabigg(fracnvarepsilon2 · minbigg logbigg(frac1varepsilon δbigg), logbigg(fracnδbigg) bigg bigg) samples are necessary and sufficient. When varepsilon gg 1/n, our results improve over the naive algorithm, which draws enough samples to approximate the expected reward of every arm; the algorithm of (Auer et al., AISTATS'16) for Pareto-optimal arm identification is likewise superseded. Our results show that the sample complexity of the skyline problem lies strictly in between that of best arm identification (Even-Dar et al., COLT'02) and that of approximating the expected reward of every arm.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Nov 2017.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 0; 2025: 2.
3 papers.