mlsanityData to 7 Oct 2026

Generic 3D Representation via Pose Estimation and Matching

arXiv 1710.08247 ↗First posted 23 Oct 2017cs.CV cs.LG cs.NEcited by 17

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Abstract (arXiv)

Though a large body of computer vision research has investigated developing generic semantic representations, efforts towards developing a similar representation for 3D has been limited. In this paper, we learn a generic 3D representation through solving a set of foundational proxy 3D tasks: object-centric camera pose estimation and wide baseline feature matching. Our method is based upon the premise that by providing supervision over a set of carefully selected foundational tasks, generalization to novel tasks and abstraction capabilities can be achieved. We empirically show that the internal representation of a multi-task ConvNet trained to solve the above core problems generalizes to novel 3D tasks (e.g., scene layout estimation, object pose estimation, surface normal estimation) without the need for fine-tuning and shows traits of abstraction abilities (e.g., cross-modality pose estimation). In the context of the core supervised tasks, we demonstrate our representation achieves state-of-the-art wide baseline feature matching results without requiring apriori rectification (unlike SIFT and the majority of learned features). We also show 6DOF camera pose estimation given a pair local image patches. The accuracy of both supervised tasks come comparable to humans. Finally, we contribute a large-scale dataset composed of object-centric street view scenes along with point correspondences and camera pose information, and conclude with a discussion on the learned representation and open research questions.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Oct 2017.

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Citing papers per year: 2021: 4; 2022: 2; 2023: 3; 2024: 3; 2025: 1; 2026: 4.

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